Some folks have probably noticed that I've been rather silent on the blog front lately. I posted part one of what was allegedly going to be a two part post at the beginning of March and I haven't written anything since. I've stayed active on twitter during this time, but the blogging just stopped. That was never my intention, but that's what happened. A big part of why this happened stemmed from my desire to switch blogging platforms, which I have finally done. Tied up with that switch were URL issues that needed to be sorted out, along with several other issues like the transferring of content from one blog to another. It turns out there isn't an easy solution to the content transferring problem, so I'm eventually going to start transferring things over by hand, probably to a special "Archives" page, while in the meantime linking to my old blog from here as a way of bridging the old and the new.
Speaking of old and new, while I pondered the transferal issue I started re-imagining my blog as a whole: what the content should be like, whether I should shift my focus, whether I should broaden or narrow my horizons, or whether or not I could or should do a whole host of other things. Cleaning the slate and starting fresh became an appealing idea, but it also became an increasingly daunting obstacle. What do I mean by that? Let me explain by talking about something else entirely.
I have a friend who has been working, on and off, on a Dungeons and Dragons campaign for almost twenty years. If you bring up his campaign world, he will talk with you for hours on end about plans, religions, races, and regions. He'll show you some maps he has drawn, and talk in vague, spoiler-free ways about some of the over-arching plot themes that he has planned. Recently I pressed him about playing this game. Let's get some guys together and do this, I said. We'll pick a date, make some characters, and maybe even get a little bit of the first adventure under our belts. He immediately balked at this suggestion. There were some things with his deities that hadn't been worked out yet; there were some organizations and NPCs that hadn't been entirely fleshed out. He needed just a little more time to get everything just right.
Here is the thing, and I knew this when I asked him to run his game for us: he will never be ready, and he will never run this game. The idea of the thing has become bigger than the reality of the thing could ever be. Planning the game replaced playing the game a long time ago. Everything has to be perfect: every blade of grass in every kingdom must be accounted for before any dice are ever rolled.
This, of course, is impossible. And this is what started happening to my blog. I had to have a perfect first post, and a perfect plan in place, and an eloquent archive transferring solution before I wrote the first new word. Today I realized that this just wasn't going to happen, and unless I wanted to be like my friend, sitting around twenty years from now talking about my grand plans to re-launch my blog I just needed to do something, to write something. Anything.
So this is me ripping off the band-aid, and welcoming you to my new blog.